I started out as a developer in 2008 and grew into an architect, then a founding CTO. I design platforms from the ground up, build engineering teams from zero, and stay hands-on with the code.

  1. 2025 – now

    Fractional CTO. I step into game studios part-time to fix what slows the team down, from architecture to getting AI coding agents to produce code that holds up in production. Reach me at eli@eliatlas.com.

  2. 2020 – 2025

    CTO and co-founder of Funzy Games. We made bubble-shooter games on one modular platform that every new game reused, with BigQuery pipelines behind our product decisions.

  3. 2017 – 2020

    CTO Israel at Tangelo Games, then Studio Manager. I moved the backend from a PHP monolith to services and set up analytics on Redshift and Tableau.

  4. 2014 – 2016

    Co-founder of joolz, a jewelry marketplace. I built its mobile app and backend from scratch with a small distributed team.

  5. 2011 – 2014

    Client Group Leader at Playtika, my first taste of scale. I set the architecture standards and tooling for the client teams and owned the performance roadmap.

  6. 2008 – 2012

    Where it started: Flash developer at Mantis, then software developer at Rounds.