Fractional CTO for game studios
I started out as a developer in 2008 and grew into an architect, then a founding CTO. I design platforms from the ground up, build engineering teams from zero, and stay hands-on with the code.
Fractional CTO. I step into game studios part-time to fix what slows the team down, from architecture to getting AI coding agents to produce code that holds up in production. Reach me at eli@eliatlas.com.
CTO and co-founder of Funzy Games. We made bubble-shooter games on one modular platform that every new game reused, with BigQuery pipelines behind our product decisions.
CTO Israel at Tangelo Games, then Studio Manager. I moved the backend from a PHP monolith to services and set up analytics on Redshift and Tableau.
Co-founder of joolz, a jewelry marketplace. I built its mobile app and backend from scratch with a small distributed team.
Client Group Leader at Playtika, my first taste of scale. I set the architecture standards and tooling for the client teams and owned the performance roadmap.
Where it started: Flash developer at Mantis, then software developer at Rounds.